There are a number of guilds currently active in An Tir: Arachne's Web (Society-wide lacemakers), Armorers Guild (Kingdom-wide armorers, metalsmiths, weaponsmiths, and jewelry-makers), Black Kettle (Kingdom-wide culinary), Costumers Guild and it's two sub-guilds: Embellishers and Weavers, Herbal Guild, Moneyers Guild, and Spiritmakers Guild.
To start a new guild, first get a bunch of like-minded folks together and while you're sharing your common interest talk up the concept of guildhood; meet regularly. When you feel you're ready to start the process to become an official kingdom guild, write up a proposal for presentation to the Crown and the Kingdom Arts & Sciences Minister. In the proposal include the purpose of the guild, its structure, the first officers, activities, the limits of the guild, and proof of at least five Sustaining Members in two different branches.
If your guild is approved by the Crown and the Arts & Sciences Minister, you will go through an incipiency period of six months to three years. If the Crown and the Arts & Sciences Minister are satisfied that you are a viable guild and will be an asset to the Kingdom, you may petition the Crown to execute a charter making your guild official.
If your guild produces a newsletter, you should send complimentary copies to the Royalty and the Kingdom Arts & Sciences Minister.
Kingdom of An Tir WWW site
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| This is the recognized Web Page for the Kingdom of An Tir, of the Society for Creative Anachronism, Inc. (SCA). The maintainer of this page is the An Tir Webteam. It is not a corporate publication of the Society for Creative Anachronism, Inc. and does not delineate SCA policies. In cases of conflict with printed versions of material presented on this page or its links, the dispute will be decided in favor of the printed version. | |